Up to 6 people, very well armored and armed - require a ransom (the size of which also grows with time). This meeting can occur if you destroy one of the trade caravans (first 1, then the number of caravans that must be destroyed increases). Armed and armored mediocre.ġ trader wearing an Old Gas Mask, 2 guards. Three stalkers, ready to bargain, to rob them - or to give the opportunity to remove the loot from their dead. BTW, nothing prevents you from first convincing him, and only then, coming close, to nail him down is even easier, and Kalash, especially at an early stage, does not roll on the road))ģ Short Wolves. Otherwise, there will be a fight, for the victory - 83 exp, "Kalash" and up to 12 units of loot from the man himself and near his tent (vodka, canned food, waste paper). You see an overgrown road leading to a small wood … There you meet a crazy believer with a rusty Kalash, who takes you for a «demonic brat.» You can try to convince him (Communication, Charisma) - then +108 exp for the peaceful resolution of the conflict. The status dialog (lower left) says: « You awoke to a strange sound….» If you rest in the cave when (or until) it is dark, you will awaken. In the conversation will be checking for charisma. After reading you can talk to the gypsy in the Red Banner. Also in the cave there is a pair of loot units. For reading - experience (equivalent to a one-time win with a maximum bet in a game of chance). When checking - the cave, in it a skeleton, on it «The Dead Man's Diary», which describes how the author, hiding in a cave, gradually went crazy with paranoia of persecution by his incomprehensible being.
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